A Brief Examination of Past Learning Games, Wii Educational Games, and the Lack of “End Bosses”

A long time ago, someone decided that learning games – from the Commodore 64 all the way through to Wii educational games, today – don’t need levels, leveling, or the standard video game staple: the end boss. This needs to change. From MathBlaster! on the Amiga to BrainAge on the DS, developers have ignored turning… Continue reading A Brief Examination of Past Learning Games, Wii Educational Games, and the Lack of “End Bosses”

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